异度神剑个人评价

异度神剑个人评价

  简而言之,本作是一款气质独特的JRPG,在能容忍一些落后的游戏机制的情况下非常值得一玩。

前言

  说来也惭愧,自本作发售后,我磨磨蹭蹭地玩了一个半月。本来玩到大概一半的地方的时候打算弃坑视频通关的,结果正好遇到《紫塞秋风》发售,让我意识到本作还是很值得一玩的,于是振作精神成功通关。

评价

画面

  首先谈谈画面吧,不得不说异度系列的画质是真的很烂,虽然NS上的游戏基本上都是缩水劣化版画质,但是个体之间的差异还是很大的,异度系列稳稳地占据了最低梯队,《异度神剑2》的瞎眼画质已经够为人诟病了,而本作也没见得有什么进步,也就是帧数稍微稳定了一点。

  因为Monolith社一向以精妙的地图设计而著称,整个异度系列的特点也是自由的大地图探索,所以本作的地图依然有很多值得一提的亮点,巨神界和机神界中大概有10来张风格迥异的地图,加上有些地图有特殊的天气如流星雨、极光等,简直美轮美奂。不过如果只做主线的话,基本上地图上很多隐秘的地点都不太可能接触得到,还是需要有一点自主探索的欲望。

  人物建模比起3DS简直有了翻天覆地的变化,有些角色跟换了脸差不多,看起来舒服多了,虽然诺彭的毛发表现还是很低劣hhh。值得一提的是,本作是有纸娃娃系统的,重置之前由于装备经常混搭,导致剧情演出时的奇装异服很容易出戏,本作增加了时装系统,可以统一画风,也就稍微好一点了。

音乐

  音乐整体异度神剑系列都挺优秀的,XBX除外,虽然是XBX打着泽野弘之的名号,但是整体风格非常奇怪,还有Rap,恕我实在不能接受。本作的整体感觉要比XB2略强,虽然高潮必放的Engage the Enemy没有XB2的Counterattack给我的印象深,但是有我最喜欢的下村阳子的Main Theme,最后的Beyond the Sky我也很喜欢。

系统

  首先说下辅助系统,本作的UI是比原版乃至XB2都是有较大进步的,首先就是战斗页面更为简洁明了了,不像XB2让人看起来一头雾水。其次XB2被人吐槽较多的地图没有快捷键的问题也解决了。最关键的是地图指引上的问题,XB2的指引在立体的地图上等同于没有,非常容易让人迷路,本作则增加了一个路径指引,虽然简单粗暴,但是至少解决了迷路的问题。

  战斗系统上,个人认为也比XB2简单,显得很网游化,比起XB2的产球破球系统要友好太多了,毕竟我XB2通关也没把战斗系统玩明白。

  人物养成方面,是通过技能(性格)系统、宝石系统以及技能连结来进行Build的,由于我懒得研究就直接菜刀流了,也没体验其他的玩法,整体感觉还是十分MMORPG化的,毕竟那个年代WOW是真的火。

  本作有一个重要的特点就是“未来视”,由于蒙纳多的缘故,主角可以看到未来发生的事,战斗中可以提前知道Boss要放大招击杀某个人,从而相应对,达到逆转未来的效果。不止是战斗,包括主线与支线中都有“未来视”的介入,感觉结合的很巧妙。

  说完优点,再谈谈缺点吧。本作最让我头大的便是它的支线了。作为一个单机,弄了一大堆意义极低的打怪与收集任务,简直逼死我这种强迫症,不做呢看着难受,做的话又浪费时间。而且事实证明还是得做的,因为游戏的经验曲线个人感觉有问题,如果只做主线的话,很可能等级会落后10级往上而打不过,比如我自认为支线还是做的挺全的,结果在最后一章里,我还是落后怪物等级6级而受到等级差惩罚,不得不中断剧情推进刷怪练级,十分影响整体的游玩流畅度。可惜的是大部分支线任务又很乏味,让人完全没有做下去的欲望。

  此外,你能不能接到支线还是和区域的羁绊相关的,而涨羁绊又得你和NPC认识对话,游戏里每个NPC都有相应的活动时间和活动地点,想一个个全对话本身就是一个很恼人的工作,换个没有耐心的早就放弃了。

  至于本作的道具收集也很麻烦,首先就是随机性,有些道具是真的很难刷到,比如冰冻高丽菜,还有几个怪物爆的材料,快把我刷吐了。个人感觉完全可以像XB2一样基本上固定采集点,也有助于开地图。

剧情

  本作的剧情我非常喜欢,不同于XB2的相对偏少年漫的风格,本作就更加严肃深刻一点。主要讲的是修尔克从为青梅竹马的复仇之旅到揭露真相,重新开辟人类未来的故事。前中期稍显平淡,导致我差点弃坑,从中局开始高潮迭起,多重反转,还是挺震撼的。唯一的缺点还是之前提到的支线打乱节奏的问题,如果可以处理得更好就好了。

  人物塑造上感觉比XB2要好,其实本作更加偏群像一点,配角们也很有魅力。比起XB2的几个中二卖萌角色我更喜欢本作一点。

  本作剧情上的一个槽点就是修尔克的“圣母”,不过我实际游玩中大概还是可以理解他的这种心境的,游戏中相应的铺垫或者洗白也算到位,至少比最近被骂的欢的《最后生还者2》的无脑洗白更能让我接受一点。限于不剧透的原则我就不说太多了,不知道诸位怎么看?

总结

  总的来说本作的确是一个非常优秀的剧情驱动的JRPG,本作诞生的年代是JRPG的低潮期,因此做出了相应的创新,甚至借鉴了不少网游元素,因此在当时取得了成功。可惜的是,现在是2020年了,本作的很多机制在当下已经是落伍的设计元素,毕竟十年前育碧式的公式化开放世界还备受好评呢,所以XB1未能收获十年前的那么多赞誉也是理所应当的,所以我也觉得本作应该像FF7Re那样remake而不是remaster。

  关于入坑与否,我觉得本作还是给我带来了良好的体验的,但是异度系列还是很挑玩家的,高桥是一个很有个人特色的制作人,而且不擅长做减法,因此总能在他的作品里发现很多复杂且反人类的机制,好在现在他不怎么玩弄晦涩的哲学与宗教隐喻了,不然更难入坑hhh。但是如果你喜欢大地图探索,机甲元素和优秀的剧情演出,希望你不会错过本作!

  最后,迫害我梅莉亚一记。

评论

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